Sound Production and Speed

Sound Production and Speed

6 min read Updated Mar 26, 2026

You see lightning, then seconds later hear the thunderclap. You yell across a canyon and your echo takes a moment to come back. You can hear an approaching train through the rail long before you hear it through the air.

All these everyday experiences point to the same fact: sound is a mechanical wave with a finite speed, and that speed depends on what it travels through. Light is essentially instantaneous on Earthly scales (~3×1083 \times 10^8 m/s). Sound is much slower (~340 m/s in air). The mismatch is what creates the delay between the lightning flash and the thunder.

Sound Is a Longitudinal Pressure Wave

When a speaker cone pushes forward, it compresses the air molecules right in front of it. Those molecules push their neighbors. The neighbors push their neighbors. A wave of compression travels outward from the source. Behind each compression, the air spreads into a region of lower density called a rarefaction.

Sound requires a medium. No particles, no compressions, no sound — which is why there’s no sound in the vacuum of space, despite what every sci-fi movie ever made would have you believe.

Speed of Sound in Different Media

The speed of sound depends on two properties of the medium:

  • Stiffness (how strongly molecules push back when compressed). Stiffer = faster.
  • Density (how much mass is being moved). Denser = slower (more inertia).

In practice, solids are much stiffer than liquids and gases — by orders of magnitude — so the stiffness effect dominates and sound moves fastest in solids.

MediumApproximate sound speed
Air (20°C)340 m/s
Water1500 m/s
Soft tissue1540 m/s
Bone4000 m/s
Steel5000 m/s

Temperature and Sound Speed

In a gas, higher temperature means molecules move faster on average — and faster molecules transmit compressions more quickly. Higher temperature → faster sound speed in air.

A useful approximation: sound speed in air rises by about 0.6 m/s per 1°C. At 0°C, v331v \approx 331 m/s. At 20°C, v343v \approx 343 m/s. The MCAT usually gives 340 m/s, or specifies the value to use.

Why Speed Matters Clinically

The speed of sound in soft tissue (~1540 m/s) is the basis of ultrasound imaging. The machine sends out a pulse, times how long the echo takes to come back, and uses d=vtd = vt to calculate the depth of the reflecting structure (organ surface, fetal heart, tumor edge). Different tissues have slightly different speeds — and slightly different reflectivities — which is what produces image contrast.

The same echo-timing principle works for sonar (mapping the ocean floor), seismic surveys (finding oil and gas), bat echolocation, and dolphin echolocation. All of them rely on knowing vv accurately so they can convert “echo arrival time” into “distance to reflector.”

You see a lightning flash and hear the thunder 4 seconds later. Approximately how far away was the lightning strike? (vsound=340v_{sound} = 340 m/s)
Click to reveal answer
About 1360 m (1.4 km). d=vt=340×4=1360d = vt = 340 \times 4 = 1360 m. Light travels so fast that the time for the flash to reach you is essentially zero — the entire delay is due to the finite speed of sound. (A useful folk rule: count seconds between flash and thunder, then divide by 5 to get miles, or by 3 to get kilometers.)
A 1000 Hz sound wave travels from air (v=340v = 340 m/s) into water (v=1500v = 1500 m/s). What happens to frequency, speed, and wavelength?
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Frequency: 1000 Hz (unchanged). Speed: 1500 m/s. Wavelength: 1.5 m (was 0.34 m in air). Frequency depends on the source, not the medium. Speed is set by the new medium. Wavelength adjusts via λ=v/f\lambda = v/f.
An ultrasound machine sends a pulse and detects the echo 0.04 ms later. How deep is the reflecting structure? (vtissue=1540v_{tissue} = 1540 m/s)
Click to reveal answer
About 3.1 cm. Round-trip distance: d=vt=1540×4×105=0.0616d = vt = 1540 \times 4 \times 10^{-5} = 0.0616 m. Depth = round-trip / 2 = 0.0308 m ≈ 3.1 cm. Ultrasound machines do this calculation thousands of times per second to build up real-time images.